1.5.0.0 - September 6, 2025
Details & Instructions
Notes:
- The core features of this update are stability and a reduction in crashes, bugfixes, the addition of Sweet Scarcity and overhauled loot scarcity, and the addition of extra profiles. We hope you enjoy the update!
- We piloted a new (wildly successful) test process, thanks to all of our wonderful testers!
Updating:
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Please refer to Updating Uranium Fever for further instructions.
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Altered or outdated lists will not be supported.
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Notifications of missing mods post-update are normal and reflect plugin merging.
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New - 1.5.0.0: For updates from pre-1.5.0.0 versions, a NEW INSTALLATION and NEW SAVE are BOTH REQUIRED.
Testing:
- Please request the test role in the
uf-beta-testing > Uranium Fever Tester - Role Requesting Thread
thread. - This role will be stripped from those who are non-participatory, provide low quality feedback, ask inappropriate installation questions, or otherwise abuse the role.
Community:
- If you’re enjoying the UF experience, please endorse the Uranium Fever Nexus page, which helps with visibility in Nexus Collections.
- Also please consider leaving a review in the comments on the Uranium Fever Nexus page or on reddit! We value your feedback!
- Submit Uranium Fever screenshots to the
UF-fever-screens
Discord channel for a chance to be featured on the website or loading screens! - Submit custom Character Builds and scenarios for Immersive Fast Travel or Immersive Sleep in the
uf-submissions
Discord channel!
Changelog
Fixes:
- Identified and removed a large source of memory leak and source of crashing caused by Height Randomizer.
- Significantly reduced overall memory footprint and associated memory crashing by targeting various landscape and location overhaul mods.
- The goal was to remove mods affecting less frequently visited locations while retaining mods that affect areas visited repeatedly.
- Fixed LOD unloading abnormalities.
- Fixed missing files preventing Epic Games installations.
- Fixed missing screenshots folder.
- Corrected the keybind displayed for the quest log, which is assigned to
Q
. - Corrected the keybind displayed for quick trade, which is assigned to
View NPC + Hold L-Shift + E
. - Removed the restrictions on use of aid items from the weapon wheel and quick select.
- All aid items can now be used at any point in time.
- This was in place to prevent players from inadvertently overhealing or removing status effects when unnecessary, though this had unintended bugs.
- Fixed extremely fast NPC sprinting.
- A broken roombound in AWNukaColaRHQStorage.
- Several broken roombounds in Into the Deep.
- Fixed incorrect Point Lookout generator repair message.
- Fixed an exploit with caravaneers that allowed fully repairing gear for free.
- Fixed Semi-Transparent Door Glass not working.
- Fixed Sledgehammer static models appearing abnormally.
- Fixed Protection dome lights not turning off after death.
- Fixed the male models for the showgirl outfits not having hands. Replaced the gloves with arm wraps for the female model.
- Mostly fixed some Mercenary Riot Armor clipping with the Pip-Boy, though there is still some mild residual clipping.
- Fixed a chemistry set in the Goodsprings Sewer that is buried in rubble being usable.
- Fixed Radio Script Runner not working.
- Fixed weather transitioning to rain without changing cloud coverage or ambient sounds.
- Caused by Longer Weather Transitions, which has now been removed.
- Fixed Permadeath not working.
- Fixed many object placement abnormalities.
- Clipping rubble in NVDLC3SLSecuritronINT.
- Clipping rubble in OVWestSewers02.
- Floating mushrooms in Vault22d.
- An overlapping toolbox in MonteCarloSuitesInterior.
- A clipping cup in AWOPSummerSpringsBoardingHouse.
- Clipping cliffs in NVDLC02ZionCanyon -8 -7.
- A floating shelf in ZkbHayfordPetrolStation02.
- A floating house in ZionTrail -18 -7.
- A floating tree in ZIonTrail -6 -4.
- A clipping cliff in ZionTrail 7 5.
- Various floating trees in ZionTrail -2 0.
- A clipping tree in ZionTrail 13 10.
- Clipping cliffs in ZionTrailWaterField 1 2.
- Fixed disappearing water in ZkbRCUtility.
- Fixed an invisible door in ZkbTrainYardServiceTunnel.
- An overlapping dessor in TheFortSummit 0 0.
- A clipping radio in DLC04MedicalTent01.
- Two misaligned doors in AWOPSummerSpringsBoardingHouse.
- Fixed various void related abnormalities.
- A view of the void in VDLC023MarysCave.
- A view of the void in ZkbVaultGroundHouseW.
- A view of the void in ZkbVaultGroundHouseE.
- Fixed various landscape related abnormalities.
- Inappropriate geometry in ZionTrail -14 -14.
- A landscape seam in ZionTrail -5 -9.
- Clipping terrain in ZionTrail -6 -10.
Changes:
- Added two new profiles.
- High Quality Profile has been renamed to Ultra Quality Profile.
- Standard Quality Profile has been renamed to High Quality Profile.
- A new Standard Quality Profile has been created that disables various shaders based on FPS testing, including shadows, godrays, terrain, and wet world. This is the most performance friendly NVR preset possible.
- A new Unloaded Profile has been created that reduces texture quality to be akin to old 8-bit games. This will NOT provide additional performance benefit, and is just a fun visual option.
- NVR is now provided with the UF installation and no longer needs to be manually installed or updated.
- Moved Wordle Hack to the optionals section, particularly due to difficulty of use for non-native English speakers.
- Moved Auto-Equip Weapon If Unarmed out of Optionals section, as additional configuration was added to facilitate melee builds.
- Significantly reduced the volume of main menu music.
- The weapon wheel hotkey has been changed to
Side Mouse Button 2
. - Added Quick Trade support for over 100 mod added NPCs.
- Adjusted Charisma Affects Reputation settings to compensate for Radiant Infinium’s removal.
- Enabled various new features in Point That Somewhere Else, including reactions to shooting NPC’s owned objects, shooting near NPC’s feet, waking up NPCs with gunshots, and hitting dead bodies.
- Disabled A Trained Mind (the skillbook perk in Into The Deep), which served difficult to appropriately balance.
- Replaced instances of Zion Trail scarfs with ones from STARS.
- Adjusted the Freepost Mojave settings to allow 500 weight storage maximum (increased from prior), start at 100 (increased from prior), upgrade incrementally by 50 weight (decreased from prior), and have a scaling cost associated with size upgrades and new box purchases (new feature added for UF).
- Added Modern Night Vision support and ambient lighting to Riot Gear Helmets and the newly added unique Riot Gear in a Trail of Crumbs.
- Reduced the intensity of Hardcore Melee Needs impact on hardcore needs.
- Reduced the frequency of falling down with the Narcolepsy trait.
- Changed grass in DC and NV to be unique.
- Disabled iConstantineUnique in TTW Tweaks due to a conflict with STARS.
- Removed the Ranger Sequoia from being sold at the National Six Gun Store.
- Rebalanced Chance’s Rifle in Dry Wells.
- Made the scope on the Infiltrator a weapon mod. Uses a Hunting Rifle Scope.
- Slightly moved Point Lookout Cellar entrance to make it more visible.
Removals:
- Removed Height Randomizer.
- Massive source of memory leak, bloating memory by >0.5gb (of a total allotment of 4gb supported by New Vegas) after roughly 10 minutes of gameplay.
- Removed Famine and all related patches.
- Replaced by Sweet Scarcity.
- Removed Localized Damage Fix
- Unnecessary, did not function correctly.
- Removed z-lib fix
- Unnecessary, as we manually decompress our records.
- Removed Dead Money Gas Bomb Fixed.
- Replaced by an alternative.
- Removed Zion Trail Double Plus Goodies.
- Low quality and very poorly balanced.
- Removed Dry Wells Reloaded and Nuked Caves (Not Dry Wells Legion Expansion) .
- Low quality and associated with various bugs, like door xmarkers being located in the void, and swimming through water into other water.
- Removed More Mojave.
- Locations added by this mod were generally uninspired, generic, and unrewarding.
- A significant contributor to overall memory utilization of the list.
- A significant contributor to the disparity of content between the two Wastelands.
- Replaced by Mojave Scenery Overhaul.
- Removed Desert Landscapes Revised.
- A significant contributor to overall memory utilization of the list.
- Added clutter to every single inch of the Mojave Wasteland, rather than selectively targeting more frequently visited locations.
- Lacked navmeshing, which caused significant issues with NPC pathing throughout the Mojave Wasteland.
- Replaced by Mojave Scenery Overhaul, which adds clutter to objects in a more intentional manner (targeting more frequently visited locations preferentially) and has high quality navmeshing.
- Removed Mojave Backdrop Overhauled.
- Replaced by Mojave Scenery Overhaul.
- Removed DC Farms.
- Had a significant impact on memory utilization due to activators being persistent.
- Removed Capital Wasteland Settlements Redesign (CWSR).
- The benefit of this mod did not outweigh the associated memory implications.
- Associated with various bugs, particularly doctors functioning inappropriately across the game.
- Removed Springvale Garage.
- Had significant undesired balance implications.
- Precipitated too many repeat questions and complaints after being moved and restructured to address these balance concerns.
- Minor contributor to overall memory footprint.
- Removed Abandoned Safehouse.
- Precipitated too many repeat questions.
- Had undesired balance implications.
- Minor contributor to overall memory footprint.
- Removed Cerulean Robotics - Interiors Improved.
- Not visited frequently enough to warrant the associated memory implications.
- Removed Sewers Restored.
- Caused various bugs in the North Vegas sewers, including inappropriate rendering of water and memory crashes in the sewers it edited.
- The sewers added by this felt aimless and redundant.
- Removed Cottonwood Cove - Slave Market.
- Not visited frequently enough to warrant the associated memory implications.
- Removed Manny's Motel.
- Not visited frequently enough to warrant the associated memory implications.
- Removed The Final Resting Place.
- Not visited frequently enough to warrant the associated memory implications.
- Removed Sierra Madre Suite Windows - Restored Room Markers.
- Now included in the main mod.
- Removed Radiant Infinium.
- Associated with far too many bugs, particularly inability to complete and hand in, or even obtain, radiant quests.
- Had originally been added to address other issues created by Friends with Benefits, which has since been removed.
- Had a significant impact on memory utilization.
- Removed FO3 HD Anchorage Snowscape Rocks
- Replaced by an alternative.
- Removed Decent Rubble Piles and associated patches.
- Replaced by an alternative.
- Removed Hunting Shotgun - Arsenal Weapon Overhaul (AWO) - Remington 870 Wingmaster.
- Replaced by an alternative.
- Removed Saltex Eyebot.
- Replaced for art consistency.
- Removed Saltex Sentry Bots.
- Replaced for art consistency.
- Removed True Holy Hand Grenade.
- Replaced by an alternative.
- Removed Hit Locomotion.
- Replaced bu an alternative.
- Removed Miniguns - ETJ Animations.
- Replaced by an alternative.
- Removed Drone Cannon - Alt's Animations.
- Replaced by an alternative.
- Removed Alien Blaster - Alt's Animations.
- Replaced by an alternative.
- Removed Alien Disintegrator - Clean Animations.
- Replaced by an alternative.
- Removed Crafting and Repair Animations
- Associated with a bug where repair objects remain stuck on screen.
- Removed Simply Overhauled Dialogue - Odontogenic Metaphorical Yapping
- Responsible for frequent repetition of the same ambient dialogue lines.
- Removed The Golden Archive.
- Associated with a great many installation errors.
- Removed Ragdolls, Death Throes, and all associated patches.
- This was an extremely difficult decision, though this became clearly linked to frequent crashes after the resolution of our memory crashes.
- Removed Longer Weather Transition.
- Associated with various bugs, particularly weather changing to rain without associated changes in cloud coverage or sounds.
- Removed Enhanced FOV.
- The benefits of the mod were outweighed by save bloat, performance concerns, and potential contribution to memory corruption.
Additions:
- Added Sweet Scarcity.
- This was designed specifically by request of the UF team to ameliorate many issues caused by Famine.
- Key features:
- A wider variety of item categories are customized in various different circumstances (container, corpse, world placed).
- Ammo is reduced in a binary fashion rather than frequent smaller stacks.
- The condition of weapons and armor when found has been altered (higher when in containers, lower when world placed, lowest on corpses).
- Scarcity is configurable based on lock level of containers.
- Scarcity intensity increases as player level increases.
- Scarcity is affected by Luck.
- Different worldspaces have different scarcity scaling (DC is 10% less likely than the Mojave to have loot removed, Point Lookout is 30% more likely to have loot removed).
- Added Off Limits - TTW.
- Added A World of Pain (AWOP) - NV - Roombound Project.
- Added Mojave Scenery Overhaul and various patches, including Sandy Roads, Remastered Quarries, and Mojave Scenery Overhaul.
- This replaces several other mods that were removed in this update
- Added Megaton Outskirts - TTW.
- The quality of life improvement of this mod outweighs the memory implications.
- Added Scrapyard Services - TTW.
- The quality of life improvement of this mod outweighs the memory implications.
- Added Rockbreakers Quarry - TTW.
- The quality of life improvement of this mod outweighs the memory implications.
- Added Shanty Arefu.
- The quality of life improvement of this mod outweighs the memory implications.
- Added Race to the Bottom - The Living-Desert compatibility patch.
- Added Lighting Enhanced Normal Textures (LENT).
- Added Physically Based Vehicles - TTW Patch.
- Added Illuminated Villa - Buildings Only.
- Added Better Transitions - NVSE and the Fixed OWB Door Patch.
- Added Wasteland Decay - TTW
- Added D.C. Riot Gear - TTW, which was rebalanced for STARS and used as a replacement reward for Trail of Crumbs.
- Added TOTNW PAVE RTR Improvement Pack.
- Added TOTNW PAVE RTR Improvement Pack - Tesla Restore SFX.
- Added TOTNW PAVE RTR Improvement Pack - TTW_TeslaMkII Helmet Fix.
- Added Anchorage Geology.
- Added Regal Rubble.
- Added Regal Rubble - I Finally Caved Patch.
- Added Regal Rubble - DMT Arroyo Canyon Patch.
- Added Regal Rubble - Interiors Improved Vault 21 Patch.
- Added Simply Upscaled Grass.
- Added Office Doorverhaul.
- Added Semi-Transparent Door Glass Glass Overhaul.
- Added Ark and Dove Cathedral Revival (Point Lookout Cathedral).
- Added Suburban Furniture HD Collection.
- Added Decals Plus.
- Added Planters Replanted.
- Added Ultra Luxurious.
- Added Enhanced Spanner.
- Added P6 - Classic Miniguns (TTW).
- Added P6 - Explosives (TTW).
- Added Fallout Texture Overhaul - Robots - Eyebot.
- Added Fallout Texture Overhaul - Robots - ED-E.
- Added Fallout Texture Overhaul - Robots - Sentry bot.
- Added WAP NVAO Fix Add-on.
- Added Sundry NVR Fixes Reloaded 2 - Flag Alpha Fixes.
- Added Sundry NVR Fixes Reloaded 2 - Light Mesh Fixes.
- Added Hit - B42 Interact - Into the Deep Patch.
- Added FNV Clean Animations - Zeta Weapon Pack.
- Added Enhanced Locomotion.
- Added Special FX - P6 - Barrels Patch.
- Added TTW Fuchs Run - Improved Border Sights.
- This was previously removed temporarily to ameliorate memory related crashing, though we feel comfortable reading this now and feel it is worth it’s associated memory footprint.
- Added Helmet Overlay - MCM INI and customized the associated settings.
- This was designed specifically for UF to reduce the opacity of the helmet overlay.
- Added various profiling mods in the Debug separator.
- This will help quickly identify the profile being used in crashlogs.
Mod updates:
- Updated DXVK to version 2.6.1.
- Updated NVTF - New Vegas Tick Fix to version 10.61.
- Updated JohnnyGuitar NVSE to version 5.17.
- Updated Weapon Based Hands Clip Distance to version 3.0.
- Updated New Game World Map Fix to version 1.0.1.
- Updated Repconn Entrance Fix to version 1.0.1.
- Updated Advanced 3rd Person Camera to version 1.045.
- Updated Colorful UI Icon Support to version 1.9.1.
- Updated Sorting Icons (ySI) - Additional Icons to version 1.8.
- Updated Sorting Icons (ySI) - Additional Icons - Colorful Inventory Ycons Patch to version 1.6.
- Updated Dynamic Interaction Prompts to version 1.6.
- Updated Condition Meter Icons to version 1.3.
- Updated Character Build Presets to version 1.6.1.
- Updated Aim Collision Indicator to version 1.7.1.
- Updated 3D Grenade Indicator to version 2.3.
- Updated Sweets Simple Seetings to version 2.09.
- Updated TTW Reputations to version 1.6.1.
- Updated Oven Cooker to version 1.1.0.
- Updated Benny Humbles You and Steals Your Stuff to version 12.72.
- Updated Bobblehead Business to version 1.1.
- Updated No Naked Caravaneers to version 1.1.0
- Updated Quick Select to version 2.2.3-hotfix.
- Updated Quick Select Throwables to version 1.1.3.
- Updated The Freepost Mojave Express Expansion to version 2.0.2.
- Updated Don’t Block Me to version 1.4.3.
- Updated Goodies and INI to version 2.3.2.
- Updated Lived-In All-in-One to version 1.9.3.
- Updated The Great Mojave Interior Overhaul to version 1.9.3.
- Updated Sierra Madre Suite Windows to version 1.1.0.
- Updated Point That Somewhere Else and INI to version 2.19.
- Updated AGE - Anchorage Gameplay Expansion to version 11.08.
- Updated DMT - Dead Money Tweaks to version 12.14.
- Updated DMT - Dead Money Tweaks - Assets to version 12.14.
- Updated A World of Pain (AWOP) - DC - Roombound Project to version 1.2.
- Updated Lucky 38 Exterior Remastered to version 2.1.
- Updated Into the Deep to version 2.0.4.
- Updated Race To The Bottom to version 1.1.1.
- Updated Manual Companion Consumable Consumption to version 1.05.
- Updated Bypass Tools to version 2.01.
- Updated Hardcore Melee Needs to version 1.1.
- Updated Sweet Vanilla Perk Overhaul to version 13.62.0.
- Updated Sweet Vanilla Perk Overhaul - TTW Patch to version 13.62.0.
- Updated Sweet Perk Pack to version 17.02.
- Updated New Blood to version 2.71.
- Updated SWEEP - Sweet Weapon Enhancement and Expansion Package - VANILLA VERSION to version 2.26.
- Updated SPARE - Sweet Part and Ammo Rebalance and Expansion to version 1.36.
- Updated Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) to version 13.0.
- Updated Items Transformed - Enhanced Meshes (ITEM) to version 3.0.
- Updated Fallout 3 Interior Optimization Project.
- Updated Sandstone Desert to version 2.7.2.
- Updated DC Geology to version 1.11.
- Updated Decent Muck Pools to version 1.08.
- Updated I Finally Caved to version 1.2.
- Updated 3D Trash to version 1.11.
- Updated P6 - Classic Props to version 1.5.1.
- Updated Physically Based Mail Pack to version 1.1.
- Updated Playing Cards HD Retexture - Plus Casino Tables to version 1.3.0.
- Updated Classic - Brahmin Carts to version 1.1.
- Updated Thick Raider Helmet to version 2.0.
- Updated Type 4 - Compatibility Edition to version 1.3.
- Updated Unique Apparel Redux - TYPE4 (T4) Modest Version Patch to version 1.01.
- Updated P6 - LAER to version 2.2.
- Updated P6 - Knives to version 1.5.
- Updated Clean - Hit - WAP - Animation Compatibility Patch to version 1.3.
- Updated Lumen to version 2.2.1.
- Updated Lumen Skinned Meshes to version 2.1.
- Updated PARCS TTW Pack Of Arcs Random Creatures 'N Stuff to version 1.3.
- Updated Pip-Boy UI Tweaks to version 4.2.5.
- Updated Decent LDO Kit to version 1.08.
- Updated Life After Death to version 1.2.3.
Uranium Haze, Soft AF, Hardercore, and Softercore Updates:
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Uranium Haze:
- Comprehensively adjusted interiors to enhance color (such as lanterns and fire barrels being dim and blunted) while maintaining the intended dark aesthetics. Also adjusted the intensity of illumination provided by light sources and the Pip-Light.
- Disabled the snow shader.
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Soft AF:
- Added PBR support for various textures.
- Toned down reflections on multiple objects.
- Created a custom retexture as a replacement model for Starlet’s Gaze from DMT.
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Hardercore:
- Removed Famine settings, as the mod got removed. Sweet Scarcity settings for Hardercore will be created pending feedback on the base configuration of the mod.
- Corrected the in-game tutorial message to correctly reflect hardercore changes.
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Softercore:
- Further reduced the intensity of hardcore needs to 33% that of the base list.
- Removed Famine settings, as the mod got removed. Sweet Scarcity settings for Hardercore will be created pending feedback on the base configuration of the mod.
- Adjusted Lockpick Overhaul settings so lockpicking is no longer significantly harder for locks above the player’s skill level
- Allowed Ammo Press to hold more material and have a shorter cooldown.