1.2.0.0 - Dec 15, 2024
Removals:
- Removed Bullet Trails.
- Removed Bullet Trails - Subtler Version, both should have been removed a long time ago, as they are non-functional with non-hitscan projectiles and SWEEP makes gun projectiles non-hitscan.
- Removed Jacobstown Additions, interferes with super mutant weapon lists, edits several scripts it shouldn’t (to unclear ends), and has unvoiced dialogue.
- Removed MMTV MTB Sorting Addon in an attempt to further balance MTB.
- Removed Grass Remesh and the DXVK Transparency patch, as this mesh is extremely performance costly.
- Removed Stash Organizer, which was causing console null spam.
- Removed Assorted Leather Armor Retexture, replaced.
- Removed Chinese Stealth Armor - HiRes, replaced.
- Removed Physically Based Collections - Vending Machine in favor of vanilla mesh with reworked Ojo Bueno Vending Machine textures, thank you tanim574 for the suggestion.
- Removed 25mm Grenade APW Replacer - NVR Holosight Patch, no longer needed.
- Removed Immersive Pickup Sounds Patched, replaced.
- Removed Immersive Pickup Sounds - Patched - TTW Patch, replaced.
- Removed Lux Aeterna due to associated crashes in North Vegas.
- Removed Scratch and all of her associated patches due to reliable accessibility of the mod and various bugs. =’[
Changes:
- Edited the quest scripts for the Tranquility Lane section of the game to try and mitigate softlocks. Added a warning message as part of the quest advising players to do Tranquility Lane in one run and to not load saves made inside Tranquility Lane.
- Marked a couple Alien Epoxies in the Steamworks section of Zeta as persistent so that Famine won’t remove them for story consistency.
- Changed the explosive used at the end of Spider’s quest in 3DNPC FO3 to a dummy mini nuke so the player can survive the explosion since they are locked in the area.
- Removed the Rivet City factions from the Rivet City guard in the holding cells on Zeta so that if the player kills them, they don’t lose fame with Rivet City (in space, no one can hear you scream).
- Re-enabled the TTW reflex sight for the Service Rifle and added it back to the appropriate lists.
- With the addition of Repeatable Quests Rewards Rebalanced, repeatable quests have been nerfed to a degree we feel is appropriate and is Sweet approved. Some dialog will reference the vanilla rewards, we will try and fix this as it comes up if able.
- Further reduced density of grass, which will yield further benefits in terms of preventing stutter. This was done in a cascading fashion, with high quality having more grass than standard quality, and so forth.
- Increased the frequency of dismemberment.
- Adjusted the UI to better display weapon and armor condition, as well as ammo used, courtesy of Dok.
- Made a capital wasteland hideouts hardcore and distribution patch. Half of the hideouts are now available in the Mojave with appropriate distribution through the wasteland, they are now more difficult to access, no longer have free water, no longer have auto-sorting capabilities, and addiction removal stations removed, thanks for permission to do this MMTV!
- Made further title, load screen, and UI related adjustments for an overall smaller and sleeker aesthetic, utilizing XMLs from MUX (though not the majority of the mod), courtesy of Dok.
- Adjusted various settings in Benny Humbles You to make the Mojave transition much more difficult (skills will now be fully reset, you will no longer get a 15% xp bonus, and you will not regain your special when you get the brainless perk).
- Transitioned to a custom Keybind Quick Display build that will allow me to specifically customize the order in which categories are presented, thanks Physics!
- Gatorclaws have been added to Point Lookout, thanks MedRenace!
- Adjusted many of Stewie Tweaks based on Sweets recommendations to promote balance or realism.
- Significantly reduced the XP gained from enemy kills.
- Made an exception in CAO so that road textures won’t be recompressed.
Fixes:
- Fixed an error that was resulting in the original mod not being downloaded on the users end for many merged mods without any other assets.
- Fixed Very Low Quality Profile crash.
- Fixed NPCs opening Eyebot rewire dialog, courtesy of Sweet6Shooter.
- Fixed multiple swampfolk autopsy, courtesy of Sweet6Shooter.
- Fixed Charon not firing his shotgun, courtesy of Sweet6Shooter.
- Fixed missing Benny Humbles You pipboy icons.
- Fixed transparent crater textures in Point Lookout, courtesy of Sneeze.
- Fixed a conflict between More Mojave and Desert Landscapes that prevented entry to Geckos Nest.
- Fixed various floating mushrooms in Geckos Nest.
- Fixed floating objects in Mannys Motel Room.
- Fixed floating rock conflict between MoreMojave and Desert Landscape.
- Fixed inappropriately placed quarry rocks on the other side of the mountain from the quarry.
- Fixed a floating rubble pile in Into the Deep.
- Fixed the “wind up” inappropriately associated with some automatic weapons.
- Fixed Metro Signs and Metro Kiosks not being all swapped to new animated variants.
- Fixed Typing Tutor not working properly, courtesy of Sweet6Shooter.
- Fixed (or at least mitigated) player getting stuck in the Tranquility Lane chair.
- Fixed Super Mutants refusing to use some ranged weapons.
- Fixed Indirect Barter causing crashes, courtesy of Sweet6Shooter.
- Fixed floating objects in an AWOPFO3 cell.
- Fixed landscape seam made by Another Interior mod and Landscape Texture Improvements.
- Fixed the Girdershade store door being perpetually locked.
- Fixed Missile Launcher B42 Scope abnormality while in power armor.
- Fixed flickering texture in Arefu.
- Fixed Coooking Stove name.
- Fixed duplicate Dot’s Diner.
- Fixed duplicate Toxic Cave.
- Fixed a crash in North Vegas associated with Luxe Aeterna.
- Fixed a hole to the void in the Vault 101 starting cave.
- Fixed various void seams in Gomorrah.
- Fixed various doors to the void in the Statesman Hotel.
Additions:
- Re-added Immersive Minigames - Prompt as a one-time notification that Immersive Minigames is the preferred method of unlocking and hacking.
- Added Mobile Pip-Boy Light - NVSE.
- Added WAP - Yellow 20 Gauge Shells.
- Added Capital Wasteland Auto Axe by Conzo.
- Added Re-Animation Patch for All Detonators.
- Added Don't Block Me - Stop Companions Blocking Doorways.
- Added Reflex Sight Mod for WAP Service Rifle.
- Added Lime's Sniper's Nest.
- Added Lived In Goodsprings.
- Added Lived In Primm.
- Added Lived In Sloan.
- Added Lived in Mojave Outpost
- Added Wasted Return of LOD TTW.
- Added Atompunk Leather Armor - HD Retexture.
- Added Animated and Illuminated Metro Signs - Takoma Station Patch.
- Added Animated and Illuminated Metro Signs - Arlington Cemetery Patch.
- Added Animated and Illuminated Metro Signs - Tenley Town Patch.
- Added and merged Statics to Vanilla Items.
- Added and merged Repeatable Quests Rewards Rebalanced.
- Added and merged Minefield Mine Clip Fix - TTW.
- Added and merged Delayed Malcolm - Augmented Edition.
- Added and merged Mothership Zeta Crash Site Tweaks.
- Added Chinese Stealth Armor by Red Menace.
- Added Deathclaws and Gatorclaws by Red Menace.
- Added Classic-esque Deathclaw Retexture.
- Added NCR Cold War by Red Menace.
- Added CKR Hands Rerig by Med Renace.
- Added Menace of The New West Fawkes Mesh.
- Added Pip-boy Glove Remade.
- Added Pip-boy Glove Remade - Improved Vanilla Male Body Patch.
- Added Pip-boy Glove Remade - TYPE 4 patch.
- Added and merged Workbench Variation.
Uranium Haze and Soft AF Updates:
- Uranium Haze:
- Completely reworked PBR roughness. This was previously dramatically over compensated for and caused a very matte appearance on objects.
- Further adjusted other PBR settings to improve terrain and object lighting.
- Adjusted various interiors for more appropriate categorization.
- Completely reworked zeta aesthetics.
- SOFT AF:
- Split SOFT AF into various smaller mods.
- Reworked the Zeta earth texture to be more irradiated, thank you for the idea Dweedle.
- Reworked The Jam gun's texture.
- Fixed scorch decal interacting inappropriately with PBR and causing a blinding glow.
- Reworked several main Pitt textures to facilitate PBR compatibility.
- Fixed and made new texture for Pitt Arena walls with missing alphas, as well as added parallax on Arena floor.
- Reworked gore bits and some gore related static meshes to facilitate PBR compatibility.
- Added light to jukeboxes.
- Added light to (nearly) all mines to enhance their visibility.
- Reworked Mossy Rocks to facilitate PBR compatibility.
- Reworked many mirrors to facilitate PBR compatibility.
- Reworked goo and ash piles to support PBR and parallax compatibility.
- Added a new light source to radioactive barrel piles and large static goo piles, along with updated PBR and parallaxed goo texture.
- Overhauled mirelurk, fireant, ant, brahmin and deathclaw egg piles with new textures that are PBR and parallax supported.
- Overhauled Keybridge (seen along the Georgetown Canal amongst other areas) light pole meshes to properly emit light and have a glowing bulb.
- Overhauled Neoclassical sconces (seen in Gomorrah amongst other areas) to properly emit light and removed fake light mesh.
- Updated static stain textures with a higher quality version.
- Overhauled concrete impact effect and decal, currently UF exclusive Special FX add-on.
- Overhauled quarry rocks to make them less blindingly bright.
- Overhauled Gomorrah pillows.
Updating:
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Please refer to the Updating Uranium Fever guide for instructions.
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Updates from 1.2.0.0 onward are save-safe unless otherwise specified.
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Altered or outdated lists will not be supported.
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Notifications of missing mods post-update are normal and reflect plugin merging.
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CRITICAL: For updates from pre-1.1.0.0 versions, review the 1.1.0.0 patch notes for DXVK update instructions.
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CRITICAL: For updates from pre-1.1.0.1 versions, review the 1.1.0.1 patch notes for NVR renaming instructions.
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CRITICAL: For updates from pre-1.1.1.0 versions, review the 1.1.1.0 patch notes for updating NVR to the newest nightly build.
- CRITICAL: For updates from pre-1.2.0.0 versions, xNVSE must be manually updated. Download the archive, right click it, select
extract all
, choose your[NoDelete] Stock New Vegas
folder (C:\Modding\Uranium Fever\[NoDelete] Stock New Vegas
), and selectCopy and Replace
for the various files when prompted. - CRITICAL: For updates from pre-1.2.0.0 versions, a NEW SAVE is REQUIRED.
- CRITICAL: For updates from pre-1.2.0.0 versions, xNVSE must be manually updated. Download the archive, right click it, select
Community:
- Submit Uranium Fever screenshots to the UF-screen-archery channel on Discord with the tag #FeversScreens for a chance to be featured on the website or as an in-game loading screen! We will review these and choose our favorites!
- Submit custom scenarios for Immersive Fast Travel and Immersive Sleep in the UF-suggestions channel on Discord!
- Submit custom character presets in the UF-suggestions channel on Discord!
- If you’re enjoying the UF experience, leave a review in the comments on the Uranium Fever Nexus page!
- Use the command
?rank Uranium Fever User
in the UF-discussion channel on Discord to receive update notifications on Discord.