1.1.0.0 - Nov 27, 2024
Removals:
- Removed Into The Deep - Optional Coco Sounds, no longer needed.
- Removed Fallout Texture Overhaul (FTO) - Robots - Sentry Bot, replaced with an alternative.
- Removed B42 - Inject Animations - Aid Addon due to unresolvable bugs.
- Removed Armed to the Teeth and associated patches due to unresolvable bugs.
- Removed Character Kit Remake Raiders Fix for IVMB - T4, which we felt was too clean and skimpy.
Changes:
- Disabled the Return to Sender perk from B42 Quickthrow for balance concerns.
- Disabled Talon Company and Regulator karma hit squads for balance concerns.
- Disabled Addiction Encounters in Immersive Fast Travel Encounters for immersion concerns.
- Enabled
Allow Weapon Hotkeys
andPipBoy While Reloading
in Stewie’s Tweaks to promote additional gameplay options. - Enabled
Hip Mode
in Weapon Based Hands Clip Distance to allow for tinkerers to adjust hip distance. - Changed Scratch’s perk to give the player +5 to Survival for the basic version and +10 Survival for the upgraded version.
- Scratch no longer deals karma damage if you hit her.
- Scratch is now mortal and can be killed. She was given a small health boost to compensate.
- Disabled Boop due to unresolvable bugs and immortality (a couple of quests have subsequently been removed).
- Made it possible to once again play the FO3 Opening sequence. To do this, disable Quick Start - Wasteland Starting Gear - Uranium Fever Merge Patch. We still recommend playing with this mod enabled.
- Clarified Quick Train message at beginning of the game.
- Moved Vendor Radio and Mod Radio to the Optional separator, which is now disabled by default.
- Reverted to Dogmeat having no carry weight, we were unable to add carry weight in a non-buggy manner.
- Switched from Rockbiter to Hitman NVAO animations exclusively due to a bullet origin bug that was causing mesh collision.
- Patched FO3 and FNV 3DNPCs for follower’s formula redone. Scratch, the companion from Robot Dog Overhaul, and the companions from Overseer’s companions are still pending patching.
- Patched DLC Delay Redux and Hardcore Zeta so that the player’s gear gets sent to the correct container at the beginning of the DLC while still delaying the DLC popup.
- Slightly increased H2O consumed by sprinting.
- Made Death Consequences optional, though we still strongly encourage its use.
- Added a cost associated with manual saves in Death Consequences to further prevent save scumming, courtesy of Lime.
- Moved True Movement to the optional section, though primarily only for troubleshooting purposes on the UF dev side. This is still enabled by default and encouraged.
- Enabled Save Character Selector tweak.
- Added a local map hotkey (N).
- Added quick save and quick load hotkeys (Pgup, Pgdn). We felt these were reasonable to re-enable given the associated costs imparted by Death Consequences.
- Increased auto save interval to every 60 seconds to offset the cost for saving imparted by Death Consequences.
- Overhauled title screen, UI, and Pipboy, courtesy of DoktorAkcel and OrgasmicSneeze.
- Enabled ySI categories given associated fixes to this feature by Stentorious.
- Reverted to T4 modest female bodies so raiders are dirty and less erotic.
- Patched Springvale Garage’s autodoc for Sweet Healing Systems, courtesy of DoktorAkcel.
- Disabled Reaver Ghoul Children due to related bugs.
Fixes:
- Fixed falloutcustom.ini settings getting lost in profile additions.
- Fixed missing JIP CCC icons.
- Fixed B42 Optics missing texture.
- Fixed the broken reflections seen in the Low Quality Profile.
- Fixed jump cooldown being mistakenly disabled.
- Fixed keybind for switching between 1st and 3rd person mistakenly being left on F, it is now Z.
- Fixed optional key configuration not being included.
- Fixed a Death Consequences bug that resulted in the user losing caps during the first death of the launch, courtesy of Lime.
- Fixed landscape textures again (again, again, again. Even fixed them again again again again just prior to updating. Damn textures).
- Fixed double flag at Old Mormon Fort.
- Fixed the ability to inappropriately gamble in the Underworld.
- Fixed pool table mesh collision.
- Fixed conflict with Simple Freeside Overhaul and Depths of Depravity, courtesy of RWxAshley.
- Fixed conflict with Race to the Bottom, courtesy of RWxAshley.
- Fixed double Lucky’s Groccieress map marker.
- Fixed Regulators HQ being pitch black.
- Fixed companions being invulnerable. They will no longer strip naked instead of dying.
- Fixed Laser Rifle having improper B42 Optics mesh.
- Fixed New Blood, SWEEP, SPARE, and STARS patching discrepancies.
- Fixed incorrect Pimpboy for female character.
- Fixed AWOP Grayditch Library door only being activated by door frame, courtesy of Lime.
- Fixed Miniguns missing Sounds.
- Fixed Police 44 Magnum missing Pipboy Icon.
Additions:
- Added Exit Categories with Tab.
- Added Uranium Load Screens, courtesy of OrgasmicSneeze.
- Added a new load wheel, courtesy of OrgasmicSneeze.
- Added and merged FPGE patch for Lime’s Old Mormon Fort Overhaul.
- Added Home and Safehouse Tweaks - TGMIO Patch.
- Added Unique Paradise Lost Texture.
- Added and patched Physically Based Mail.
- Added HQ Underworld Art - Ruined Version.
- Added Ascended Tables.
- Added Water Depth Radiation.
- Added Fixed Repconn Entrance.
- Added and merged Climbable Ladders.
- Added and merged Climbable Water Towers TTW.
- Added Windows To The Soul - Full Vanilla Eye Retexture.
- Added Type4 - Interiors Improved - Vault 21 Patch.
- Added Another Ghoul Variation Mod PAVE Patch.
- Added and merged Ownerless Vending Machines TTW.
- Added and merged Ownerless Trash TTW.
- Added and merged Caravan Card Control.
- Added and merged Auto Gates Redux.
- Added Robot Dog Overhaul TTW.
- Added Dry Wells Reloaded and Nuked Caves.
- Added Gun Runner's Arsenal Displayed
- Added More Freeside Passages.
- Added and merged More Freeside Passages - FPGE Patch.
- Added and merged More Freeside Passages - TTW Patch.
- Added and merged a custom patch for More Freeside Passages and UF mods, courtesy of RWxAshley.
- Added Craft-O-Matic Suite - Portable Workbench - Reloading Bench - Cooking Tools.
- Added and merged Portable Crafting - Craft-O-Matic Reworked.
- Added and merged TTW Caravan in DC.
- Added Upside-down Caravan Card Fix.
- Added Imperium Radio - Legion Radio Station.
- Added and merged Imperium Radio - TTW patch.
- Added Lever Action Rifle and Friends.
- Added Shoulder Mounted Machine Gun Replacer - Lite.
- Added Shoulder Mounted Machine Gun Replacer - Lite - TOTNW Patch.
- Added, merged, and balanced 25mm Grenade APW - Replacer.
- Added 25mm Grenade APW - Replacer - NVR Holosight Fix
- Added Re-Animation Patch for Big Mountain Transportalponder
- Added Animated and Illuminated Metro Signs - Museum Station Addon.
- Added Animated and Illuminated Metro Signs - Vernon Square Addon.
- Added Animated and Illuminated Metro Signs - Falls Church Addon.
- Added Animated and Illuminated Metro Signs - Foggy Bottom Addon
- Added Gun Runners Kiosk Alpha Fix.
- Added Illuminated Kiosk Visual Animations.
- Added Into The Deep - Armor Mesh Fix.
- Added Clip Distance Setter, for our performance profile peeps.
- Added Hot Reload for our GECK tinkerers.
- Added and merged Door Pinch Fix.
Uranium Haze and Soft AF Updates:
- Did a large scale overhaul of all facets of Uranium Haze.
- Normalized tonemapping.
- Redid interior brightness across the board. Caves and bunkers will be darker, houses and casinos will be brighter.
- Completely redid night visuals in each worldspace. Focused on darkening nights so that the player will require a flashlight, but without contrast related abnormalities.
- Made substantial miscellaneous fine-tuning adjustments to each worldspace.
- Completely redid rain.
- Completely redid roughness for the appearance of “wetness” in both terrain and PBR.
- Reverted to Pip Light from the NVR flashlight shader. We are using an adjusted version to compliment intentionally dark areas.
- Designed PBR settings, which will go live after the current NVR testing version goes live. This will serve to match objects to terrain, provide the feeling of “wetness” during rain, and further enhance interior preset variation.
- Soft AF:
- Added fission batteries to metro animated kiosks and signs to enhance believability.
- Fixed metro animated kiosk and sign glow.
- Fixed inappropriate bison sign rotation.
- Overhauled gomorrah exterior fire mesh.
- Overhauled light beam meshes.
- Added glow texture to strip light poles
- Overhauled, improved, parallaxed, and PBR’d anchorage rock textures and meshes.
- Overhauled all refuse piles.
- Overhauled ant mounds.
- Adjusted dust textures to be more immersive.
- Overhauled muzzle flash for assault rifles.
- Overhauled immersive pickup sounds.
- Created the custom Pip Light used in Uranium Haze.
- Added a UF specific initiating loading screen.
Notes:
- The climbable ladder mod only affects water towers at the moment, look at the ladder and press the activate key to begin climbing. Once you are at the top press the activate key to get off the ladder.
Updating:
-
Please refer to the Updating Uranium Fever section for details on updating.
-
If updating from versions prior to 1.0.0.0, full reinstallations and new saves are required.
-
Unless otherwise specified, all further updates will NOT require new saves.
-
Altered or outdated lists will not be supported.
-
Notifications of missing mods following updates are expected, not problematic, and related to merging of plugins.
-
UPDATING DXVK - This is a critical manual step that must be followed. Manually download the new version of DXVK, extract it into the Uranium Fever > [NoDelete] Stock New Vegas folder, and select replace when prompted.
-
Those with Nvidia graphics cards, be sure to update your drivers and repeat the Nvidia Users - Applying Nvidia Profile steps after you update your drivers. This must be repeated every driver update, as Nvidia resets them during updates.
Community:
- Submit Uranium Fever screenshots to the UF-screen-archery channel on Discord with the tag #FeversScreens for a chance to be featured on the website or as an in-game loading screen! We will review these and choose our favorites!
- Submit custom scenarios for Immersive Fast Travel and Immersive Sleep in the UF-suggestions channel on Discord!
- Submit custom character presets in the UF-suggestions channel on Discord!
- If you’re enjoying the UF experience, leave a review in the comments on the Uranium Fever Nexus page!
- Use the command
?rank Uranium Fever User
in the UF-discussion channel on Discord to receive update notifications on Discord.